The Needs Game

(1 avis client)

24,50

The Needs Game: 64 cards for emotional literacy

The Needs Game is a pedagogical tool that can be used to identify the players’ core needs, help them to accept them, improve relationships and inspire decisions. Based on Rosenberg’s Nonviolent Communication (NVC) approach, it is an emotional literacy tool that can be used to:

  • identify and accept needs;
  • develop a lexical register of core human needs;
  • engage in the process of Nonviolent Communication;
  • help develop psychosocial skills;
  • build emotional intelligence for relationships.

Players

  • children aged 6+;
  • teenagers;
  • adults.

Illustrated, comprehensive, and detailed, it is just as suitable for beginners as it is for those who are more experienced.

Contents

The Needs Game includes:

  • 5 orange cards, each denoting a different Family of Needs;
  • 59 Needs cards, coloured and numbered, with one main need displayed on the front and two related needs on the back, for a total of 177 needs;
  • a 36 pages User guide containing essential information, 9 separate ways to play and a complete list of the 177 needs featured in the game;
  • a durable and elegant cardboard box.

Using the game

  • schools, colleges, universities;
  • coaching, therapy, discussion groups, workshops;
  • counselling, retraining, returning to work sessions;
  • one-on-one sessions, conflict management, mediation.

En stock

UGS : E01001 Catégorie :

Nous vous suggérons...

Description

Description

The Needs Game: 64 cards for emotional literacy

The Needs Game is a pedagogical tool that can be used to identify the players’ core needs, help them to accept them, improve relationships and inspire decisions. Based on Rosenberg’s Nonviolent Communication (NVC) approach, it is an emotional literacy tool that can be used to:

  • identify and accept needs;
  • develop a lexical register of core human needs;
  • engage in the process of Nonviolent Communication;
  • help develop psychosocial skills;
  • build emotional intelligence for relationships.

Players

  • children aged 6+;
  • teenagers;
  • adults.

Illustrated, comprehensive, and detailed, it is just as suitable for beginners as it is for those who are more experienced.

Contents

The Needs Game includes:

  • 5 orange cards, each denoting a different Family of Needs;
  • 59 Needs cards, coloured and numbered, with one main need displayed on the front and two related needs on the back, for a total of 177 needs;
  • a 36 pages User guide containing essential information, 9 separate ways to play and a complete list of the 177 needs featured in the game;
  • a durable and elegant cardboard box.

Using the game

  • schools, colleges, universities;
  • coaching, therapy, discussion groups, workshops;
  • counselling, retraining, returning to work sessions;
  • one-on-one sessions, conflict management, mediation.

Highlights of the game

The Needs Game is:

  • inclusive: uses the Luciole font, keeps high contrasts, designed for visually impaired people;
  • for all: suitable for use in schools as well as in company workshops;
  • ambitious: covers an exceptionally extensive range of 177 core human needs;
  • illustrated: features vivid, inspiring and fun cards;
  • environmental friendly: cards, box and guide are made of paper and carboard sourced from sustainbly managed forest.

The perfect pair: feelings and needs

The Needs Game can be used in combination with The Feelings Game for even better emotional literacy.

Discover

It is also available in a printable version.

Legal Notice

  • Author: Maëlle Challan Belval
  • Illustrator: Zdenek Sasek
  • Graphic Design: STDI Creative
  • Publisher: Comitys www.comitys.com
  • Date of publication: october 2022
  • Cards dimensions: 80 x 148 mm
  • Box dimensions: 159 x 115 x 35 mm
  • ISBN: 978-2-493136-09-1

Copyright and intellectual property

All rights reserved for all countries

Additional Info

Informations complémentaires

Poids0.462 kg
Dimensions4 × 12.5 × 17.5 cm
Accessibilité dyslexiques

Oui

Avis (1)

1 avis pour The Needs Game

  1. Anne-Laure Cornu-Thenard

    Fantastic deck of cards, amazing drawings, a must in my coaching practice with the Feelings Game. It’s simple to use, to make up your own rules should you wish to do so, and the drawings bring a smile on everyone’s mouth. I strongly recommend them both!!!

    • COMITYS

      The Needs Game is easily matched with the Feelings Game, you are right! Thanks…

Ajouter un Avis

Votre adresse e-mail ne sera pas publiée. Les champs obligatoires sont indiqués avec *

Abonnez-vous à la newsletter de Comitys

Abonnez-vous à la newsletter de Comitys

Recevez 4 fois par an nos nouveautés pédagogiques et les actualités de Comitys

Pour finaliser votre abonnement, merci de cliquer sur le lien que nous vous avons envoyé par e-mail.