The feelings game is an emotional literacy game comprising 64 cards and a leaflet with 8 game rules.
OBJECTIVES OF USE
Thanks to The feelings game, each participant learns to:
- name emotions;
- divide emotions into the 5 emotional poles;
- distinguish emotions from feelings;
- gauge the intensity of their emotions.
PURPOSE
This game helps to:
- consolidate self-esteem;
- promote social skills and the quality of relationships;
- prevent risky practices;
- encourage positive educational practices;
- reinforce the implementation of rules and constructive limits.
SKILLS DEVELOPED
Introspection +++
Emotional expression +++
Listening skills and empathy +++
Oral participation ++
Questioning ++
Critical awareness +++
CONTENTS
The feelings game comes in a cardboard box containing:
- 64 cards, including: 5 emotional pole cards and 59 emotion cards, coloured and numbered, with a main emotional state on the front and two neighboring emotional states on the back;
- a user guide with essential information on emotions, 8 game rules and a list of 177 emotional states.
The feelings game lets you explore 177 different emotional states.
STRENGTHS
The feelings game is:
- inclusive: it uses the Luciole font, designed for the visually impaired;
- all-round: suitable for schools and corporate seminars;
- illustrated: the drawings on the cards are evocative, inspiring and fun;
- ambitious: a lexicon of 177 emotions;
- eco-responsible: the cards and box are printed in Europe, on paper from responsible sources.
FORMAT ADVANTAGES
A sturdy, elegant box containing printed and laminated cards, plus instructions for use in the form of a small booklet.
OTHER FORMAT AVAILABLE
The feelings game printable version in pdf.
CONTEXTS OF USE
- schools, colleges, universities, orientation;
- training centers, coaching sessions, training, business consulting, team management, skills assessments, retraining, back-to-work;
- therapy, discussion groups, workshops, individual interviews, psychological follow-up, conflict management, mediation.
TRAINING METHODS
- group workshop (recommended group size: 6 to 14 participants maximum);
- individual interviews.
USER PROFILES
- healthcare professionals, doctors, psychologists, therapists, dieticians, sex therapists, sexologists, prevention leaders;
- teachers, educators, consultants, coaches, social workers, image consultants, trainers.
TARGET AUDIENCES
- children aged 4 and over;
- teenagers;
- adults, professionals, beginners and experts.
Language: English
Anne-Laure Cornu-Thenard
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Fantastic deck of cards, amazing drawings, a must in my coaching practice with the Needs Game. It's simple to use, to make up your own rules should you wish to do so, and the drawings bring a smile on everyone's mouth. I strongly recommend them both!!!
COMITYS
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Thanks for your comment. Happy to propose an helpful game for your coaching practice!