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The Needs Game

64 cards for emotional literacy

The needs game is an emotional literacy game containing 64 cards and a manual with 9 rules.

It’s an educational tool inspired by Marshall Rosenberg’s Non-Violent Communication (NVC) principles, which enable you to:

  • deploy psychosocial competencies (PSC);
  • identify and welcom needs;
  • expand your lexical register of core human needs;
  • engage in the process of Nonviolent Communication (NVC);
  • developing emotional intelligence to enter into relationships;
  • inspire your decisions.
Product in engligh Accessibilité dyslexiques

24,50

Disponibilité : En stock

The needs game flashcards is an innovative teaching tool for psychosocial skills. It includes 64 cards and a leaflet with 10 game rules.

 

OBJECTIVES OF USE

Using The needs game flashcards, participants learn to:

  • recognise their emotional state;
  • link their emotional state to a satisfied or unsatisfied inner need.

PURPOSE

The needs game enables you to:

  • judge the intensity of your needs;
  • take responsibility for your needs;
  • foster social skills and the quality of relationships.

SKILLS DEVELOPED

Introspection +++
Emotional expression +++
Listening skills and empathy +++
Oral participation ++
Questioning ++
Critical awareness +++

CONTENTS

The needs game comes in a cardboard box containing:

  • 64 cards, including: 5 need family cards and 59 numbered need cards, with a main need on the front and two related needs on the back;
  • instructions for use, including essential information on needs, 9 separate game rules and a complete list of the game's 177 needs.

 

The needs game lets you explore 177 deep human needs.

STRENGTHS

The needs game flashcards is:

  • inclusive: it uses the Luciole font, designed for the visually impaired;
  • all-round: it is suitable for all audiences, from schools to corporate seminars;
  • illustrated: the drawings on the cards are evocative, inspiring and fun;
  • ambitious: the game features an exceptionally wide range of 177 needs;
  • eco-responsible: the cards and box are printed in Europe, on paper from responsible sources.

FORMAT ADVANTAGES

A sturdy, elegant box containing printed and laminated cards, plus instructions for use in the form of a small booklet.

OTHER FORMAT AVAILABLE

The needs game printable version in pdf.

CONTEXTS OF USE

  • schools, colleges, training centers, universities, orientation;
  • coaching, training sessions, business consulting, team management, skills assessment, retraining and return to work;
  • therapy, discussion groups, workshops, individual interviews, psychological follow-up, conflict management, mediation.

TRAINING METHODS

  • group workshop (recommended group size: 6 to 14 participants maximum);
  • individual interviews.

USER PROFILES

  • health professionals, prevention leaders, doctors, psychologists, therapists, dieticians, sex therapists, sexologists;
  • teachers, educators, consultants, coaches, social workers, image consultants, trainers.

TARGET AUDIENCES

  • children aged 6 and over;
  • teenagers;
  • adults, professionals, beginners and experts.

 

Language: English

1 avis pour The Needs Game

  1. Anne-Laure Cornu-Thenard

    Fantastic deck of cards, amazing drawings, a must in my coaching practice with the Feelings Game. It's simple to use, to make up your own rules should you wish to do so, and the drawings bring a smile on everyone's mouth. I strongly recommend them both!!!

    • COMITYS

      The Needs Game is easily matched with the Feelings Game, you are right! Thanks...

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  • Author : Maëlle Challan Belval
  • Illustrator : Zdenek Sasek
  • Graphic Design : STDI Creative
  • Publisher : © Comitys- All rights reserved
  • Date of publication : october 2022
  • ISBN : 978-2-493136-09-1
  • Cards dimensions : 80 x 148 mm
  • Box dimensions : 159 x 115 x 35 mm

Copyright and intellectual property

All rights reserved for all countries. Terms of Sales.

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