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The needs game comitys 64 flashcards
The needs game comitys box
The needs game comitys flashcards
The needs game comitys user guide

The Needs Game

64 cards for emotional literacy

The needs game is an emotional literacy game containing 64 cards and a manual with 9 rules.

It’s an educational tool inspired by Marshall Rosenberg’s Non-Violent Communication (NVC) principles, which enable you to:

  • deploy psychosocial competencies (PSC);
  • identify and welcom needs;
  • expand your lexical register of core human needs;
  • engage in the process of Nonviolent Communication (NVC);
  • developing emotional intelligence to enter into relationships;
  • inspire your decisions.

Disponibilité : En stock

Détails produit

The needs game flashcards is an innovative teaching tool for psychosocial skills. It includes 64 cards and a leaflet with 10 game rules.

 

OBJECTIVES OF USE

Using The needs game flashcards, participants learn to:

  • recognise their emotional state;
  • link their emotional state to a satisfied or unsatisfied inner need.

PURPOSE

The needs game enables you to:

  • judge the intensity of your needs;
  • take responsibility for your needs;
  • foster social skills and the quality of relationships.

SKILLS DEVELOPED

Introspection +++
Emotional expression +++
Listening skills and empathy +++
Oral participation ++
Questioning ++
Critical awareness +++

CONTENTS

The needs game comes in a cardboard box containing:

  • 64 cards, including: 5 need family cards and 59 numbered need cards, with a main need on the front and two related needs on the back;
  • instructions for use, including essential information on needs, 9 separate game rules and a complete list of the game's 177 needs.

 

The needs game lets you explore 177 deep human needs.

STRENGTHS

The needs game flashcards is:

  • inclusive: it uses the Luciole font, designed for the visually impaired;
  • all-round: it is suitable for all audiences, from schools to corporate seminars;
  • illustrated: the drawings on the cards are evocative, inspiring and fun;
  • ambitious: the game features an exceptionally wide range of 177 needs;
  • eco-responsible: the cards and box are printed in Europe, on paper from responsible sources.

FORMAT ADVANTAGES

A sturdy, elegant box containing printed and laminated cards, plus instructions for use in the form of a small booklet.

OTHER FORMAT AVAILABLE

The needs game printable version in pdf.

CONTEXTS OF USE

  • schools, colleges, training centers, universities, orientation;
  • coaching, training sessions, business consulting, team management, skills assessment, retraining and return to work;
  • therapy, discussion groups, workshops, individual interviews, psychological follow-up, conflict management, mediation.

TRAINING METHODS

  • group workshop (recommended group size: 6 to 14 participants maximum);
  • individual interviews.

USER PROFILES

  • health professionals, prevention leaders, doctors, psychologists, therapists, dieticians, sex therapists, sexologists;
  • teachers, educators, consultants, coaches, social workers, image consultants, trainers.

TARGET AUDIENCES

  • children aged 6 and over;
  • teenagers;
  • adults, professionals, beginners and experts.

 

Language: English

Mentions légales
  • Author : Maëlle Challan Belval
  • Illustrator : Zdenek Sasek
  • Graphic Design : STDI Creative
  • Publisher : © Comitys- All rights reserved
  • Date of publication : october 2022
  • ISBN : 978-2-493136-09-1
  • Cards dimensions : 80 x 148 mm
  • Box dimensions : 159 x 115 x 35 mm

Copyright and intellectual property

All rights reserved for all countries. Terms of Sales.

Vos avis

1 avis pour The Needs Game

  1. Note 5 sur 5

    Anne-Laure Cornu-Thenard

    Fantastic deck of cards, amazing drawings, a must in my coaching practice with the Feelings Game. It's simple to use, to make up your own rules should you wish to do so, and the drawings bring a smile on everyone's mouth. I strongly recommend them both!!!

    • COMITYS

      The Needs Game is easily matched with the Feelings Game, you are right! Thanks...

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