The Feelings Game printable version
The feelings game printable version is a pedagogical tool based on Rosenberg’s Nonviolent Communication (NVC) approach, including 64 emotion and feeling cards and a User Guide. It is an emotional literacy and self-expression tool that can be used to:
- identify and understand the emotions we feel;
- develop a lexical register of emotions and feelings;
- talk about what we feel with finesse and precision;
- engage in the process of Nonviolent Communication;
- help develop psychosocial skills;
- build emotional intelligence for relationships.
The feelings game printable version is an emotional literacy game comprising 64 cards and instructions.
OBJECTIVES OF USE
Thanks to The feelings game printable version, each participant learns to:
- name emotions;
- divide emotions into the 5 emotional poles;
- distinguish emotions from feelings;
- gauge the intensity of their emotions.
PURPOSE
This game helps to:
- consolidate self-esteem;
- promote social skills and the quality of relationships;
- prevent risky practices;
- encourage positive educational practices;
- reinforce the implementation of rules and constructive limits.
SKILLS DEVELOPED
Introspection +++
Emotional expression +++
Listening skills and empathy +++
Oral participation ++
Questioning ++
Critical awareness +++
CONTENTS
The feelings game is sent to you in pdf format by email. It comprises 158 high-resolution pages including:
- 64 cards, including: 5 emotional pole cards and 59 emotion cards, numbered, with a main emotional state on the front and two neighboring emotional states on the back;
- a user guide with essential information on emotions, 8 game rules and a list of 177 emotional states.
The feelings game printable version lets you explore 177 different emotional states.
STRENGTHS
The feelings game is:
- inclusive: it uses the Luciole font, designed for the visually impaired;
- all-round: suitable for schools and corporate seminars;
- illustrated: the drawings on the cards are evocative, inspiring and fun;
- ambitious: a lexicon of 177 emotions.
FORMAT ADVANTAGES
The digital form of this downloadable teaching tool offers a number of advantages:
- instant access, as the digital Feelings game can be downloaded in a matter of seconds;
- an environmentally-friendly version, as it doesn't need to be transported;
- a high-resolution tool that can be printed in black and white, in whole or in part, in small or large format;
- 100% digital use thanks to screen sharing;
- suitable for the visually impaired, thanks to black-and-white contrasts.
OTHER FORMAT AVAILABLE
Discover The feelings game printed, colored, in cardboard box.
CONTEXTS OF USE
- schools, colleges, universities, orientation;
- training centers, coaching sessions, training, business consulting, team management, skills assessments, retraining, back-to-work ;
- therapy, discussion groups, workshops, individual interviews, psychological follow-up, conflict management, mediation.
TRAINING METHODS
- group workshop (recommended group size: 6 to 14 participants maximum);
- individual interviews.
USER PROFILES
- healthcare professionals, doctors, psychologists, therapists, dieticians, sex therapists, sexologists, prevention leaders;
- teachers, educators, consultants, coaches, social workers, image consultants, trainers.
TARGET AUDIENCES
- children aged 4 and over;
- teenagers;
- adults, professionals, beginners and experts.
LANGUAGE
English
- Author : Maëlle Challan Belval
- Illustrator : Zdenek Sasek
- Graphic Design : STDI Creative
- Publisher : Comitys
- Date of publication : october 2022
- ISBN : 978-2-493136-13-8
- Reader : install Adobe Acrobat Reader (free)
Copyright and intellectual property
All rights reserved for all countries. Terms of Sales.
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